Sagous — photorealistic green fox boy in cosmic robe (middle ground atrium layer with glass/parallax/particles). Detailed fur strands, real movie CGI eyes (latest triptych expression images + image_edit photoreal variants from visual_references/memtool_work/characters/sagous/). Reuses Oc2cO past solves, organized git-tracked refs. Sagous decomposed expression layer (Canva Magic Layers export variant + visual-refs photoreal triptych). Secondary mid-depth for multi-layer Sagous depth effect. Cosmic portal visual from master visuals folder
Oc2cO Atrium Field · Sagous Visual (Canva Magic Layers + Figma 2026 Shaders/Motion SOTA from deep Firecrawl research)

Organized chaos becomes alive.

Middle ground: Sagous photoreal CGI (green fox boy cosmic robe, detailed fur, real movie CGI eyes from latest triptych expression images + photoreal variants in visual_references/memtool_work/characters/sagous/) + portal. Glowing canvas particles + liquid glass + quasar blue shimmer + full parallax gestures. Canva layers prep + Oc2cO reuse. Realistic integrated visible.

Sagous CharacterLiquid GlassQuasar Shimmer
Atrium layered visual (visuals prep only) — Use Canva Magic Layers on your flat Sagous refs (photoreal green fox from visual_references/memtool_work/characters/sagous/ triptych + variants) to AI-decompose into editable layers (deep bg cosmos, mid Sagous with real fur/eyes, fg liquid glass/orbs). Export per-layer PNG/SVG, then map to data-depth in this JS/CSS parallax. Figma 2026 Shaders (mesh gradients, lens distortion) + Motion for SOTA polish. See VISUAL_SKILL_CANVA_MAGIC_LAYERS.md. Research via Firecrawl + 5 bg agents.
SOTA 2026 Upgrade (deep multi-bg-agent Firecrawl + Canva MCP research): Canva Magic Layers (asset decompose for Sagous cosmic layers) + Figma Shaders/Motion (mesh grads, 3D timeline) + Awwwards/Asia/WebGL (liquid refraction, 2.5D, neural/holo). Realistic Sagous (real fur, CGI eyes) from memtool refs + triptych. See VISUAL_SKILL_CANVA_MAGIC_LAYERS_ASSET_PREP_SOTA.md. Native live effects + gestures.